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Open World · Revenant build dossier

Herald
Condition DPS

Herald condition dps variation for Open World, reviewed against current community recommendations and tuned for the mode's equipment, utility, and encounter priorities.

Difficulty MediumRating 5/5Mode Open World
Herald archiveChoose a build variation19 total builds
Published Aug 08, 2026Reviewed August 8, 2026Open World · June 2, 2026 balanceExpansion required Heart of Thorns
Community review layerCross-checked recommendationsMetaBattleHardstuck
  • Prioritize self-boons and reliable sustain over benchmark-only damage.
  • Keep a stun break or defensive utility available for solo champions and event pressure.
Build difficultyMedium

Pros +

  • High sustained group value
  • Strong burst conversion
  • Useful defensive tools
  • Viper equipment profile
  • Open World ready

Cons −

  • Requires energy planning
  • Upkeep can crowd out emergency skills
  • Timing still affects performance
AttributesViper profile
Power1,507Toughness1,000Vitality1,996Precision1,452Critical Chance26.52%Ferocity0Critical Damage150%Condition Damage1,927Healing Power0Expertise823Concentration601Condition Duration40.06%

Loadout

Gear

Viper armor · Trapper runes · Bursting and Earth sigils. This loadout is arranged by equipment group so every stat, upgrade, and weapon set is easy to scan.

ArmorStat & upgrade
Helm armorViper's Helm+54 Power+54 Condition Damage+30 Precision+30 ExpertiseAscended · ArmorViper's Helm Superior Rune of the Trapper · 1/6Superior Rune of the Trapper(1): +25 Condition Damage(2): +5% Condition Duration(3): +50 Condition Damage(4): +10% Condition Duration(5): +100 Condition Damage(6): +125 Condition DamageExoticUpgrade ComponentElement: SkillDouble-click to apply to a piece of armor.Required Level: 60Account Bound2 silver · 16 copper
Shoulders armorViper's Shoulders+40 Power+40 Condition Damage+22 Precision+22 ExpertiseAscended · ArmorViper's Shoulders Superior Rune of the Trapper · 2/6Superior Rune of the Trapper(1): +25 Condition Damage(2): +5% Condition Duration(3): +50 Condition Damage(4): +10% Condition Duration(5): +100 Condition Damage(6): +125 Condition DamageExoticUpgrade ComponentElement: SkillDouble-click to apply to a piece of armor.Required Level: 60Account Bound2 silver · 16 copper
Coat armorViper's Coat+121 Power+121 Condition Damage+67 Precision+67 ExpertiseAscended · ArmorViper's Coat Superior Rune of the Trapper · 3/6Superior Rune of the Trapper(1): +25 Condition Damage(2): +5% Condition Duration(3): +50 Condition Damage(4): +10% Condition Duration(5): +100 Condition Damage(6): +125 Condition DamageExoticUpgrade ComponentElement: SkillDouble-click to apply to a piece of armor.Required Level: 60Account Bound2 silver · 16 copper
Gloves armorViper's Gloves+40 Power+40 Condition Damage+22 Precision+22 ExpertiseAscended · ArmorViper's Gloves Superior Rune of the Trapper · 4/6Superior Rune of the Trapper(1): +25 Condition Damage(2): +5% Condition Duration(3): +50 Condition Damage(4): +10% Condition Duration(5): +100 Condition Damage(6): +125 Condition DamageExoticUpgrade ComponentElement: SkillDouble-click to apply to a piece of armor.Required Level: 60Account Bound2 silver · 16 copper
Leggings armorViper's Leggings+81 Power+81 Condition Damage+44 Precision+44 ExpertiseAscended · ArmorViper's Leggings Superior Rune of the Trapper · 5/6Superior Rune of the Trapper(1): +25 Condition Damage(2): +5% Condition Duration(3): +50 Condition Damage(4): +10% Condition Duration(5): +100 Condition Damage(6): +125 Condition DamageExoticUpgrade ComponentElement: SkillDouble-click to apply to a piece of armor.Required Level: 60Account Bound2 silver · 16 copper
Boots armorViper's Boots+40 Power+40 Condition Damage+22 Precision+22 ExpertiseAscended · ArmorViper's Boots Superior Rune of the Trapper · 6/6Superior Rune of the Trapper(1): +25 Condition Damage(2): +5% Condition Duration(3): +50 Condition Damage(4): +10% Condition Duration(5): +100 Condition Damage(6): +125 Condition DamageExoticUpgrade ComponentElement: SkillDouble-click to apply to a piece of armor.Required Level: 60Account Bound2 silver · 16 copper
ItemStat
Viper's BackpieceViper's Backpiece+52 Power+52 Condition Damage+28 Precision+28 ExpertiseAd InfinitumAccount BoundAscended · BackpieceViper's Backpiece
Viper's AccessoryViper's Accessory+92 Power+92 Condition Damage+49 Precision+49 ExpertiseBlack Ice EarringAccount BoundAscended · AccessoryViper's Accessory
Viper's AccessoryViper's Accessory+92 Power+92 Condition Damage+49 Precision+49 ExpertiseSparking Petrified WoodAccount BoundAscended · AccessoryViper's Accessory
Viper's AmuletViper's Amulet+133 Power+133 Condition Damage+71 Precision+71 ExpertiseBlood Ruby PendantAccount BoundAscended · AmuletViper's Amulet
Viper's RingViper's Ring+106 Power+106 Condition Damage+56 Precision+56 ExpertiseBlack Ice BandAccount BoundAscended · RingViper's Ring
Viper's RingViper's Ring+106 Power+106 Condition Damage+56 Precision+56 ExpertiseBlood Ruby BandAccount BoundAscended · RingViper's Ring
Relic of the FractalRelic of the FractalApplying enough bleeding stacks inflicts additional damaging conditions.ExoticRelicType: Combat relicRequired Level: 60Account BoundRelic of the Fractal Relic
Weapons & extrasSelection
Primary weapon set
Short BowViper's Short Bow+210 Power+210 Condition Damage+112 Precision+112 ExpertiseAscended · Two-Handed WeaponViper's Short Bow Two-Handed Superior Sigil of BurstingSuperior Sigil of Bursting+5% Condition DamageExoticUpgrade ComponentElement: EnhancementDouble-click to apply to a weapon.Required Level: 60Account Bound2 silver · 16 copper
Secondary weapon set
MaceViper's Mace+105 Power+105 Condition Damage+56 Precision+56 ExpertiseAscended · Main Hand WeaponViper's Mace Main Hand Superior Sigil of BurstingSuperior Sigil of Bursting+5% Condition DamageExoticUpgrade ComponentElement: EnhancementDouble-click to apply to a weapon.Required Level: 60Account Bound2 silver · 16 copper
AxeViper's Axe+105 Power+105 Condition Damage+56 Precision+56 ExpertiseAscended · Off Hand WeaponViper's Axe Off Hand Superior Sigil of EarthSuperior Sigil of EarthInflict bleeding for 6 seconds upon critically hitting a foe.Cooldown: 2 secondsExoticUpgrade ComponentElement: PainDouble-click to apply to a weapon.Required Level: 60Account Bound2 silver · 16 copper
Other items
Agony infusionMalign +9 Agony Infusion+5 Condition Damage · +9 Agony ResistanceEquipped quantity: 18AscendedUpgrade ComponentType: InfusionRequired Level: 80Account BoundInfusions ×18Malign +9 Agony Infusion
Salsa-Topped Veggie FlatbreadSalsa-Topped Veggie Flatbread+100 Expertise+70 Condition Damage66% chance to steal life on critical hitAscendedConsumableType: Food · NourishmentRequired Level: 80Account BoundFoodSalsa-Topped Veggie Flatbread
Master Tuning CrystalMaster Tuning CrystalGain Condition Damage equal to 3% of PrecisionGain Condition Damage equal to 8% of ExpertiseAscendedConsumableType: Utility · EnhancementRequired Level: 80Account BoundUtilityMaster Tuning Crystal
Jade Bot CoreJade Bot Core: Tier 10+235 VitalityPower your jade bot and increase your character's vitality.ExoticJade Bot CoreType: Tier 10Required Level: 80Account BoundJade Bot CoreTier 10 · +235 Vitality

Combat configuration

Traits & Skills

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Skill bar

Recommended setupOpen World · Condition DPS

Skill notes

Encounter setup

Use Facet of Darkness after the condition stack is established, then place Facet of Nature inside the longest safe damage window. Keep Facet of Light for recovery.

Hover the skill icons for complete Guild Wars 2 effect details.

Selected skill reference

  • Facet of LightHeal
  • Facet of DarknessUtility
  • Facet of ElementsUtility
  • Facet of StrengthUtility
  • Facet of ChaosUtility
  • Facet of NatureElite

Combat execution

Rotation & Field Notes

Priority systemRepeatable combat loopOpen World
Weapon planAShort BowBMace + Axe
  1. 01SetupPrepare the pull

    Maintain the key offensive facets, then align weapon burst with the group damage window.

    Facet of LightFacet of DarknessFacet of Elements
    Keep a defensive answer
  2. 02CommitSpend the damage window

    Spend energy on consume skills only after the passive coverage has done its work or the encounter calls for the active effect.

    Facet of DarknessFacet of ElementsFacet of Strength
    Prioritize dangerous targets
  3. 03ResetReset for the next target

    Retain energy for the next breakbar or forced movement phase.

    Facet of ElementsFacet of StrengthFacet of Chaos
    Loot and reposition safely
Return to step one when the main profession resource and weapon sequence are ready.