Pros +
- High sustained group value
- Strong burst conversion
- Useful defensive tools
- Viper equipment profile
- Open World ready
Cons −
- Requires energy planning
- Upkeep can crowd out emergency skills
- Timing still affects performance

Open World · Revenant build dossier
Herald condition dps variation for Open World, reviewed against current community recommendations and tuned for the mode's equipment, utility, and encounter priorities.
Maintained and reviewed by House of Dragonz against current mode guidance and community references. How we review builds →
This mode and role variation combines cited community guidance with House of Dragonz testing. Treat it as a maintained recommendation, not a verbatim copy of one external build.
Build context
Loadout
Viper armor · Trapper runes · Bursting and Earth sigils. This loadout is arranged by equipment group so every stat, upgrade, and weapon set is easy to scan.
Viper's Backpiece+52 Power+52 Condition Damage+28 Precision+28 ExpertiseAd InfinitumAccount BoundAscended · BackpieceViper's Backpiece
Viper's Accessory+92 Power+92 Condition Damage+49 Precision+49 ExpertiseBlack Ice EarringAccount BoundAscended · AccessoryViper's Accessory
Viper's Accessory+92 Power+92 Condition Damage+49 Precision+49 ExpertiseSparking Petrified WoodAccount BoundAscended · AccessoryViper's Accessory
Viper's Amulet+133 Power+133 Condition Damage+71 Precision+71 ExpertiseBlood Ruby PendantAccount BoundAscended · AmuletViper's Amulet
Viper's Ring+106 Power+106 Condition Damage+56 Precision+56 ExpertiseBlack Ice BandAccount BoundAscended · RingViper's Ring
Viper's Ring+106 Power+106 Condition Damage+56 Precision+56 ExpertiseBlood Ruby BandAccount BoundAscended · RingViper's Ring


Combat configuration
Skill notes
Use Facet of Elements after the condition stack is established, then place Facet of Nature inside the longest safe damage window. Keep Facet of Strength for recovery.
Hover the skill icons for complete Guild Wars 2 effect details.Combat execution
Maintain the key offensive facets, then align weapon burst with the group damage window.
Spend energy on consume skills only after the passive coverage has done its work or the encounter calls for the active effect.
Retain energy for the next breakbar or forced movement phase.