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Strikes · Mesmer build dossier

Troubadour
Heal Support

Troubadour heal support variation for Strikes, reviewed against current community recommendations and tuned for the mode's equipment, utility, and encounter priorities.

Difficulty EasyRating 4/5Mode StrikesReviewed August 8, 2026

Maintained and reviewed by House of Dragonz against current mode guidance and community references. How we review builds →

Troubadour archiveChoose a build variation15 total builds
Published Aug 08, 2026Reviewed August 8, 2026Strikes · August 2026 review balanceExpansion required Visions of Eternity
Verification levelSnow Crows-reviewed weapon planHardstuckSnow Crows

The displayed weapon plan was checked against the current Snow Crows raid directory. Gear, traits, utility choices, and rotation notes remain House of Dragonz editorial guidance and should be reviewed encounter by encounter.

  • Use the raid equipment baseline, then flex stability, projectile defense, or extra crowd control for the encounter.
  • Hold long cooldowns through forced movement and commit when the boss becomes targetable and stable.
Build difficultyEasy

Pros +

  • Flexible boon support
  • Useful repeat utility
  • Strong group control
  • Harrier equipment profile
  • Strikes ready

Cons −

  • Note management requires attention
  • Effects need subgroup positioning
  • Timing still affects performance
AttributesHarrier profile
Power1,420Toughness1,180Vitality1,995Precision1,210Critical Chance20.00%Ferocity0Critical Damage150%Condition Damage0Healing Power1,825Expertise0Concentration1,320Boon Duration88.00%

Loadout

Gear

Harrier equipment · Monk runes · Transference and Concentration sigils. This loadout is arranged by equipment group so every stat, upgrade, and weapon set is easy to scan.

ArmorStat & upgrade
Helm armorHarrier's Helm+63 Power+45 Healing Power+45 ConcentrationAscended · ArmorHarrier's Helm Superior Rune of the Monk · 1/6Superior Rune of the Monk(1): +25 Healing Power(2): +5% Boon Duration(3): +50 Healing Power(4): +10% Boon Duration(5): +100 Healing Power(6): +125 Healing PowerExoticUpgrade ComponentElement: BrillianceDouble-click to apply to a piece of armor.Required Level: 60Account Bound● 2 silver · 16 copper
Shoulders armorHarrier's Shoulders+47 Power+34 Healing Power+34 ConcentrationAscended · ArmorHarrier's Shoulders Superior Rune of the Monk · 2/6Superior Rune of the Monk(1): +25 Healing Power(2): +5% Boon Duration(3): +50 Healing Power(4): +10% Boon Duration(5): +100 Healing Power(6): +125 Healing PowerExoticUpgrade ComponentElement: BrillianceDouble-click to apply to a piece of armor.Required Level: 60Account Bound● 2 silver · 16 copper
Coat armorHarrier's Coat+141 Power+101 Healing Power+101 ConcentrationAscended · ArmorHarrier's Coat Superior Rune of the Monk · 3/6Superior Rune of the Monk(1): +25 Healing Power(2): +5% Boon Duration(3): +50 Healing Power(4): +10% Boon Duration(5): +100 Healing Power(6): +125 Healing PowerExoticUpgrade ComponentElement: BrillianceDouble-click to apply to a piece of armor.Required Level: 60Account Bound● 2 silver · 16 copper
Gloves armorHarrier's Gloves+47 Power+34 Healing Power+34 ConcentrationAscended · ArmorHarrier's Gloves Superior Rune of the Monk · 4/6Superior Rune of the Monk(1): +25 Healing Power(2): +5% Boon Duration(3): +50 Healing Power(4): +10% Boon Duration(5): +100 Healing Power(6): +125 Healing PowerExoticUpgrade ComponentElement: BrillianceDouble-click to apply to a piece of armor.Required Level: 60Account Bound● 2 silver · 16 copper
Leggings armorHarrier's Leggings+94 Power+67 Healing Power+67 ConcentrationAscended · ArmorHarrier's Leggings Superior Rune of the Monk · 5/6Superior Rune of the Monk(1): +25 Healing Power(2): +5% Boon Duration(3): +50 Healing Power(4): +10% Boon Duration(5): +100 Healing Power(6): +125 Healing PowerExoticUpgrade ComponentElement: BrillianceDouble-click to apply to a piece of armor.Required Level: 60Account Bound● 2 silver · 16 copper
Boots armorHarrier's Boots+47 Power+34 Healing Power+34 ConcentrationAscended · ArmorHarrier's Boots Superior Rune of the Monk · 6/6Superior Rune of the Monk(1): +25 Healing Power(2): +5% Boon Duration(3): +50 Healing Power(4): +10% Boon Duration(5): +100 Healing Power(6): +125 Healing PowerExoticUpgrade ComponentElement: BrillianceDouble-click to apply to a piece of armor.Required Level: 60Account Bound● 2 silver · 16 copper
ItemStat
Harrier's BackpieceHarrier's Backpiece+63 Power+40 Healing Power+40 ConcentrationAd InfinitumAccount BoundAscended · BackpieceHarrier's Backpiece
Harrier's AccessoryHarrier's Accessory+110 Power+74 Healing Power+74 ConcentrationBlack Ice EarringAccount BoundAscended · AccessoryHarrier's Accessory
Harrier's AccessoryHarrier's Accessory+110 Power+74 Healing Power+74 ConcentrationSparking Petrified WoodAccount BoundAscended · AccessoryHarrier's Accessory
Harrier's AmuletHarrier's Amulet+157 Power+108 Healing Power+108 ConcentrationBlood Ruby PendantAccount BoundAscended · AmuletHarrier's Amulet
Harrier's RingHarrier's Ring+126 Power+85 Healing Power+85 ConcentrationBlack Ice BandAccount BoundAscended · RingHarrier's Ring
Harrier's RingHarrier's Ring+126 Power+85 Healing Power+85 ConcentrationBlood Ruby BandAccount BoundAscended · RingHarrier's Ring
Relic of the MonkRelic of the MonkHealing skills build stacks that increase outgoing healing.ExoticRelicType: Combat relicRequired Level: 60Account BoundRelic of the Monk Relic
Weapons & extrasSelection
Primary weapon set
RifleHarrier's Rifle+251 Power+179 Healing Power+179 ConcentrationAscended · Two-Handed WeaponHarrier's Rifle Two-Handed Superior Sigil of TransferenceSuperior Sigil of TransferenceHealing to other allies is increased by 10%.ExoticUpgrade ComponentElement: ControlDouble-click to apply to a weapon.Required Level: 60Account Bound● 2 silver · 16 copper Superior Sigil of ConcentrationSuperior Sigil of Concentration+10% Boon DurationExoticUpgrade ComponentElement: EnhancementDouble-click to apply to a weapon.Required Level: 60Account Bound● 2 silver · 16 copper
Other items
Agony infusionHealing +9 Agony Infusion+5 Healing Power · +9 Agony ResistanceEquipped quantity: 18AscendedUpgrade ComponentType: InfusionRequired Level: 80Account BoundInfusions ×18Healing +9 Agony Infusion
Bowl of Fruit Salad with Mint GarnishBowl of Fruit Salad with Mint Garnish+10% Outgoing Healing+100 Healing Power+70 ConcentrationAscendedConsumableType: Food · NourishmentRequired Level: 80Account BoundFoodBowl of Fruit Salad with Mint Garnish
Bountiful Maintenance OilBountiful Maintenance OilGain Concentration from Healing PowerGain Concentration from PowerAscendedConsumableType: Utility · EnhancementRequired Level: 80Account BoundUtilityBountiful Maintenance Oil
Jade Bot CoreJade Bot Core: Tier 10+235 VitalityPower your jade bot and increase your character's vitality.ExoticJade Bot CoreType: Tier 10Required Level: 80Account BoundJade Bot CoreTier 10 · +235 Vitality

Combat configuration

Traits & Skills

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Skill bar

Recommended setupStrikes · Heal Support

Skill notes

Encounter setup

Open with Resonant Chorus available, use Encore for the group's immediate need, and reserve Veil of Refrains for the most dangerous strikes pressure.

Hover the skill icons for complete Guild Wars 2 effect details.

Selected skill reference

  • Resonant ChorusHeal
  • EncoreUtility
  • Veil of RefrainsElite

Combat execution

Rotation & Field Notes

Priority systemRepeatable combat loopStrikes
Weapon planARifle
  1. 01SetupPrepare group coverage

    Build chorus notes through your weapon sequence, then spend them to maintain subgroup boons through the planned pressure window.

    Resonant Chorus›Encore›Veil of Refrains
    Watch for forced movement
  2. 02CommitStabilize the pressure window

    Use Encore only when repeating a key support response will change the encounter outcome.

    Encore›Veil of Refrains›Resonant Chorus
    Commit only on a stable boss
  3. 03ResetHold the recovery tool

    Keep Veil of Refrains for a dangerous movement, stealth, or defensive timing.

    Veil of Refrains›Resonant Chorus›Encore
    Keep an answer for pressure
Return to step one when the main profession resource and weapon sequence are ready.