Pros +
- Powerful burst healing
- Excellent cleanse and revive tools
- Reliable crowd control
- Diviner equipment profile
- Strikes ready
Cons −
- Astral Force needs planning
- Support pulses lose value when the group spreads
- Precise execution required

Strikes · Ranger build dossier
Druid boon support variation for Strikes, reviewed against current community recommendations and tuned for the mode's equipment, utility, and encounter priorities.
Loadout
Diviner armor · Leadership runes · Concentration and Force sigils. This loadout is arranged by equipment group so every stat, upgrade, and weapon set is easy to scan.
Diviner's Backpiece+52 Power+52 Concentration+28 Precision+28 FerocityAd InfinitumAccount BoundAscended · BackpieceDiviner's Backpiece
Diviner's Accessory+92 Power+92 Concentration+49 Precision+49 FerocityBlack Ice EarringAccount BoundAscended · AccessoryDiviner's Accessory
Diviner's Accessory+92 Power+92 Concentration+49 Precision+49 FerocitySparking Petrified WoodAccount BoundAscended · AccessoryDiviner's Accessory
Diviner's Amulet+133 Power+133 Concentration+71 Precision+71 FerocityBlood Ruby PendantAccount BoundAscended · AmuletDiviner's Amulet
Diviner's Ring+106 Power+106 Concentration+56 Precision+56 FerocityBlack Ice BandAccount BoundAscended · RingDiviner's Ring
Diviner's Ring+106 Power+106 Concentration+56 Precision+56 FerocityBlood Ruby BandAccount BoundAscended · RingDiviner's Ring


Combat configuration
Skill notes
Open with Celestial Avatar available, use Glyph of Stars for the group's immediate need, and reserve Druid skill 6 for the most dangerous strikes pressure.
Hover the skill icons for complete Guild Wars 2 effect details.Combat execution
Build Astral Force before the group needs recovery, then enter Celestial Avatar with a planned healing or boon window.
Place spirits and wells where the subgroup will remain instead of following allies after they have already moved.
Keep Glyph of Stars or Spirit of Nature for the next dangerous mechanic, revive window, or large breakbar.