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Raids · Elementalist build dossier

Evoker
Heal Support

Evoker heal support variation for Raids, reviewed against current community recommendations and tuned for the mode's equipment, utility, and encounter priorities.

Difficulty EasyRating 4/5Mode Raids
Published Aug 08, 2026Reviewed August 8, 2026Raids · June 2, 2026 balanceExpansion required Visions of Eternity
Community review layerCross-checked recommendationsSnow CrowsMetaBattle
  • Match boon roles to the subgroup and align burst with exposed phases.
  • Use encounter utility only when it does not break required boon coverage or the next damage window.
Build difficultyEasy

Pros +

  • Flexible elemental pressure
  • Strong field utility
  • Good control options
  • Harrier equipment profile
  • Raids ready

Cons −

  • Attunement timing matters
  • Fields lose value on moving targets
  • Timing still affects performance
AttributesHarrier profile
Power1,420Toughness1,180Vitality1,995Precision1,210Critical Chance20.00%Ferocity0Critical Damage150%Condition Damage0Healing Power1,825Expertise0Concentration1,320Boon Duration88.00%

Loadout

Gear

Harrier equipment · Monk runes · Transference and Concentration sigils. This loadout is arranged by equipment group so every stat, upgrade, and weapon set is easy to scan.

ArmorStat & upgrade
Helm armorHarrier's Helm+63 Power+45 Healing Power+45 ConcentrationAscended · ArmorHarrier's Helm Superior Rune of the Monk · 1/6Superior Rune of the Monk(1): +25 Healing Power(2): +5% Boon Duration(3): +50 Healing Power(4): +10% Boon Duration(5): +100 Healing Power(6): +125 Healing PowerExoticUpgrade ComponentElement: BrillianceDouble-click to apply to a piece of armor.Required Level: 60Account Bound2 silver · 16 copper
Shoulders armorHarrier's Shoulders+47 Power+34 Healing Power+34 ConcentrationAscended · ArmorHarrier's Shoulders Superior Rune of the Monk · 2/6Superior Rune of the Monk(1): +25 Healing Power(2): +5% Boon Duration(3): +50 Healing Power(4): +10% Boon Duration(5): +100 Healing Power(6): +125 Healing PowerExoticUpgrade ComponentElement: BrillianceDouble-click to apply to a piece of armor.Required Level: 60Account Bound2 silver · 16 copper
Coat armorHarrier's Coat+141 Power+101 Healing Power+101 ConcentrationAscended · ArmorHarrier's Coat Superior Rune of the Monk · 3/6Superior Rune of the Monk(1): +25 Healing Power(2): +5% Boon Duration(3): +50 Healing Power(4): +10% Boon Duration(5): +100 Healing Power(6): +125 Healing PowerExoticUpgrade ComponentElement: BrillianceDouble-click to apply to a piece of armor.Required Level: 60Account Bound2 silver · 16 copper
Gloves armorHarrier's Gloves+47 Power+34 Healing Power+34 ConcentrationAscended · ArmorHarrier's Gloves Superior Rune of the Monk · 4/6Superior Rune of the Monk(1): +25 Healing Power(2): +5% Boon Duration(3): +50 Healing Power(4): +10% Boon Duration(5): +100 Healing Power(6): +125 Healing PowerExoticUpgrade ComponentElement: BrillianceDouble-click to apply to a piece of armor.Required Level: 60Account Bound2 silver · 16 copper
Leggings armorHarrier's Leggings+94 Power+67 Healing Power+67 ConcentrationAscended · ArmorHarrier's Leggings Superior Rune of the Monk · 5/6Superior Rune of the Monk(1): +25 Healing Power(2): +5% Boon Duration(3): +50 Healing Power(4): +10% Boon Duration(5): +100 Healing Power(6): +125 Healing PowerExoticUpgrade ComponentElement: BrillianceDouble-click to apply to a piece of armor.Required Level: 60Account Bound2 silver · 16 copper
Boots armorHarrier's Boots+47 Power+34 Healing Power+34 ConcentrationAscended · ArmorHarrier's Boots Superior Rune of the Monk · 6/6Superior Rune of the Monk(1): +25 Healing Power(2): +5% Boon Duration(3): +50 Healing Power(4): +10% Boon Duration(5): +100 Healing Power(6): +125 Healing PowerExoticUpgrade ComponentElement: BrillianceDouble-click to apply to a piece of armor.Required Level: 60Account Bound2 silver · 16 copper
ItemStat
Harrier's BackpieceHarrier's Backpiece+63 Power+40 Healing Power+40 ConcentrationAd InfinitumAccount BoundAscended · BackpieceHarrier's Backpiece
Harrier's AccessoryHarrier's Accessory+110 Power+74 Healing Power+74 ConcentrationBlack Ice EarringAccount BoundAscended · AccessoryHarrier's Accessory
Harrier's AccessoryHarrier's Accessory+110 Power+74 Healing Power+74 ConcentrationSparking Petrified WoodAccount BoundAscended · AccessoryHarrier's Accessory
Harrier's AmuletHarrier's Amulet+157 Power+108 Healing Power+108 ConcentrationBlood Ruby PendantAccount BoundAscended · AmuletHarrier's Amulet
Harrier's RingHarrier's Ring+126 Power+85 Healing Power+85 ConcentrationBlack Ice BandAccount BoundAscended · RingHarrier's Ring
Harrier's RingHarrier's Ring+126 Power+85 Healing Power+85 ConcentrationBlood Ruby BandAccount BoundAscended · RingHarrier's Ring
Relic of the MonkRelic of the MonkHealing skills build stacks that increase outgoing healing.ExoticRelicType: Combat relicRequired Level: 60Account BoundRelic of the Monk Relic
Weapons & extrasSelection
Primary weapon set
StaffHarrier's Staff+251 Power+179 Healing Power+179 ConcentrationAscended · Two-Handed WeaponHarrier's Staff Two-Handed Superior Sigil of TransferenceSuperior Sigil of TransferenceHealing to other allies is increased by 10%.ExoticUpgrade ComponentElement: ControlDouble-click to apply to a weapon.Required Level: 60Account Bound2 silver · 16 copper
Secondary weapon set
DaggerHarrier's Dagger+125 Power+90 Healing Power+90 ConcentrationAscended · Main Hand WeaponHarrier's Dagger Main Hand Superior Sigil of TransferenceSuperior Sigil of TransferenceHealing to other allies is increased by 10%.ExoticUpgrade ComponentElement: ControlDouble-click to apply to a weapon.Required Level: 60Account Bound2 silver · 16 copper
WarhornHarrier's Warhorn+125 Power+90 Healing Power+90 ConcentrationAscended · Off Hand WeaponHarrier's Warhorn Off Hand Superior Sigil of ConcentrationSuperior Sigil of Concentration+10% Boon DurationExoticUpgrade ComponentElement: EnhancementDouble-click to apply to a weapon.Required Level: 60Account Bound2 silver · 16 copper
Other items
Agony infusionHealing +9 Agony Infusion+5 Healing Power · +9 Agony ResistanceEquipped quantity: 18AscendedUpgrade ComponentType: InfusionRequired Level: 80Account BoundInfusions ×18Healing +9 Agony Infusion
Bowl of Fruit Salad with Mint GarnishBowl of Fruit Salad with Mint Garnish+10% Outgoing Healing+100 Healing Power+70 ConcentrationAscendedConsumableType: Food · NourishmentRequired Level: 80Account BoundFoodBowl of Fruit Salad with Mint Garnish
Bountiful Maintenance OilBountiful Maintenance OilGain Concentration from Healing PowerGain Concentration from PowerAscendedConsumableType: Utility · EnhancementRequired Level: 80Account BoundUtilityBountiful Maintenance Oil
Jade Bot CoreJade Bot Core: Tier 10+235 VitalityPower your jade bot and increase your character's vitality.ExoticJade Bot CoreType: Tier 10Required Level: 80Account BoundJade Bot CoreTier 10 · +235 Vitality

Combat configuration

Traits & Skills

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Skill bar

Recommended setupRaids · Heal Support

Skill notes

Encounter setup

Open with Elemental Echo available, use Primal Convergence for the group's immediate need, and reserve Evoker skill 6 for the most dangerous raids pressure.

Hover the skill icons for complete Guild Wars 2 effect details.

Selected skill reference

  • Elemental EchoHeal
  • Primal ConvergenceUtility
  • Stormglass WardUtility
  • Evoker skill 4Utility
  • Evoker skill 5Utility
  • Evoker skill 6Elite

Combat execution

Rotation & Field Notes

Priority systemRepeatable combat loopRaids
Weapon planAStaffBDagger + Warhorn
  1. 01SetupSet the subgroup

    Use the active elemental echo to set up the current damage or support window, then layer your weapon sequence into its field.

    Elemental EchoPrimal ConvergenceStormglass Ward
    Confirm boons and positioning
  2. 02CommitCover the squad window

    Cast Primal Convergence on a stable target or a scheduled breakbar where every pulse can connect.

    Primal ConvergenceStormglass WardEvoker skill 4
    Do not miss the squad burst
  3. 03ResetFlex for mechanics

    Hold Stormglass Ward for the next pressure event or to protect an important cast.

    Stormglass WardEvoker skill 4Evoker skill 5
    Respect assigned mechanics
Return to step one when the main profession resource and weapon sequence are ready.